
Hi, I’m Eva—a multidisciplinary designer, artist and creative producer exploring how technology can expand human creativity.
About me ↗Selected Projects
Experiments, production & teachingFrom generative images to physical garments—and sharing the process through teaching.
View project ↗Panelki / Generative Knitwear
2020–2021 · Design × machine learningFrom generated architectural imagery to physical knitwear: pixel-image output, followed by specialist preparation in M1.
View project ↗Neural Monsters
2021–2022 · SXEMAA second stage of the knitwear research: automated pixel-image preparation, partial knitting-program assistance and a campaign mixing physical and digital-only clothes.
View project ↗Mercury / 404wear
2022–2023 · 3D design → physical clothingI developed and tested a GRAFIS–Blender–CLO workflow for physical clothing, then guided its use across the collection. Factory samples were approved remotely before production.
View project ↗YOUTH / Generative Outerwear
2023–2024 · Community × productionGenerated graphics, 3D jacket development and print preparation for a manufactured outerwear collection.
View project ↗MHPI / Co-creating Generative Knitwear
2023 · Research → teaching → fabricationI co-authored the curriculum and assembled the teaching team. In two months, seven students developed knitwear with a factory partner and presented fourteen looks at MHPI’s year-end fashion show.
View project ↗School of Creative Industries
2021–2023 · Creative educationFrom a school concept to a first cohort of 120 teenagers: building a team and co-developing six programmes in digital fashion, CGI and immersive media.
Proposed Research for MIT Media Lab
How can we make the process of creating clothing accessible to any creative person?
My question: how can creative tools make the path from a visual idea to a physical garment easier to understand—and keep the maker in control?
I approach this through two proposed studies: open pattern-making tools for different bodies, and an accessible interface connecting visual ideas to knitted samples. Both grow from my work in factories, digital fashion and education.
01From Body to Pattern
An open, editable pattern system that exposes construction assumptions and connects digital previews with sewn samples.
From Idea to Machine-Knit Garment
An interface for exploring visual motifs through machine constraints and physical knitted samples.
Experience
Creative practice & leadershipHead of Digital Fashion · ESIS AI
London-based company · International team · Remote from Yerevan
Leading a digital fashion team and developing a digital clothing library and production workflows at a London-based AI company.
Founder & Creative Producer · SXEMA
Moscow, Russia
Founded a CGI studio and artist community. Led collaborative fashion experiments, exhibitions and commercial production, connecting concepts with specialist teams.
Creative Director · School of Creative Industries
Gusev, Kaliningrad region
Began developing the school concept in 2021; served as creative director from March 2022 to June 2023. Co-developed six licensed programmes with discipline curators. Led the launch team; the first cohort included 120 students.